[ADV]machina deck

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[ADV]machina deck

Post  nitman on Tue May 17, 2011 6:26 am

monsters(19):
9 gadgets
3 machina fortress
3 mchina gear frame
2 machina force
2 scrap recycler

spells(12):
3 fissure
3 smashing ground
2 MST
dark hole
reborn
limiter removal
nook of moon

traps(9):
3 D. prison
2 BTH
TT
solemn judjment
mirror force
royal oppression


extra deck:
2 chimeratech fortress dragon(cuz ppl here leaves cyber dragon on the field 2 much)
2 exceed "hope"(soon enough)
11 random synchros(just in case)



the main thing of the deck are the gadgets, cuz i always play under oppression and in those cases machinas are great burners, so dont bother telling me to get to 6





u dont know what ur talking about if u rate less then 5 O:

i'd love comments btw


Last edited by XX-Saber on Tue May 17, 2011 10:30 am; edited 2 times in total (Reason for editing : Advanced Tag Added)
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Re: [ADV]machina deck

Post  Dog King on Tue May 17, 2011 6:43 am

I guess this is irl?
Anyway I suggest you run some synchros because of monster reborn
and maybe main 1-2 Cydra and 1-2 Reaper and a Gale?
also the 3 Samshing and 3 Fissure looks too much
Scrap recyclers is that good also imo

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Re: [ADV]machina deck

Post  nitman on Tue May 17, 2011 7:15 am

Dog King wrote:I guess this is irl?
Anyway I suggest you run some synchros because of monster reborn
and maybe main 1-2 Cydra and 1-2 Reaper and a Gale?
also the 3 Samshing and 3 Fissure looks too much
Scrap recyclers is that good also imo

opponent can do chimeratech with my cydra, and thats always a - to me

reapers just dont fit the deck and his way of playing, i'd always rather to summon a gadget and do 1000 more dmg.
gale doesnt fit here because gadgets(which are the main point of the deck) arent very strong so if u like halve somethin with 2800 atk or more i still cant get through him.

3 smashing a 3 fissure are a lifesavers, they never get stuck and are always a good draw, they help the most playing under oppression

recyclers are awesome, they give me top draws for cards that saves my game.

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Re: [ADV]machina deck

Post  Dog King on Tue May 17, 2011 7:29 am

Well I see then.
Tho I suggest a Gale for synchros and to run over stuff like Stardust easily.

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Re: [ADV]machina deck

Post  2RuNE_K1yose on Tue May 17, 2011 1:59 pm

have you considered Machina Armed Unit
it works for the gadgets (since you run 3 each) and pushes them out of the deck at ridiculous speed)
then ur scrap recyclers can get to work pushing as an engine (as well as pot of avarice if you add some)

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Re:[ADV]Machina Deck

Post  XX-Saber on Tue May 17, 2011 2:05 pm

2RuNE_K1yose wrote:have you considered Machina Armed Unit
it works for the gadgets (since you run 3 each) and pushes them out of the deck at ridiculous speed)
then ur scrap recyclers can get to work pushing as an engine (as well as pot of avarice if you add some)

Machina Armoured Unit is bad. It's just too Inconsistent. The idea of the deck isn't to summon the Gadgets out of the Deck either. It's to add them to the hand through the effect of other Gadgets so you always have a monster in your hand.
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